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Civ vi guides
Civ vi guides






civ vi guides

Usually but not always, they tend to be more specific in scope than civ abilities. LA (Leader Ability) - The unique ability of a specific leader. All of them can produce Great Works that offer tourism and culture, making them important to anyone seeking a cultural victory. GWAM - Collective name for Great Writers, Artists and Musicians. Districts, buildings and wonders generate these points and with enough you can claim a Great Person of the corresponding type. Civs with unique tile improvements generally favour a more dispersed empire in order to make use of them, as do civs focused on wonder construction. This is useful if you want to make use of districts that gain adjacency bonuses from other districts, or to maximise the potential of area-of-effect bonuses later in the game.ĭispersed empires - Civs with cities that are spread out (typically 5-6 tile gaps between city centres). Some deviation is allowed in the event that taking a technology or civic off the main track provides some kind of advantage that makes up for that (either a source of extra science/culture or access to something necessary for a eureka or inspiration boost)ĬA (Civ Ability) - The unique ability of a civilization, shared by all its leaders.Ĭompact empires - Civs with cities close together (typically 3-4 tile gaps between city centres).

civ vi guides

Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius.īeelining - Obtaining a technology or civic quickly by only researching it and its prerequisites. Terminology used in this guide and not in-game is explained here.ĪoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. To modify these values for other game speeds:

civ vi guides

Note that all costs (production, science, etc.) mentioned within the guide assume a game played on the normal speed settings. Finally, the Counter-Strategies discusses how best to play against the civ, including a consideration of leader agendas if the civ is controlled by a computer.

civ vi guides

Only the ones with the most synergy with the civ's uniques are mentioned - these are not necessarily the "best" choices when playing as the civ for a given victory route. Administration describes some of the most synergistic governments, government buildings, policy cards, age bonuses, pantheons, religious beliefs, wonders, city-states and Great People for the civ.

CIV VI GUIDES HOW TO

  • Multiple sections for Uniques explain in detail how to use each special bonus of the civilization.
  • This is not a rating of its power, but an indicator of the most appropriate route to victory.
  • The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular victory routes.
  • The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one.
  • This guide is divided into multiple sections explaining how best to use and play against this specific civ. Call upon the cavalry and ready the bows. What world are they creating? A realm of thieves and traitors, of those who would desecrate the tombs of our most beloved leaders? It is time to end this. Cowards who would spill every drop of blood save even one drop of their own. The world has forgotten its bravery and its honour, and we are left with cowards, who thrive on deception. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those.
  • Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal.
  • Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia.
  • It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Following this guide requires the Gathering Storm expansion.








    Civ vi guides